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TUTORIALS
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Anything Grooves sample shaders |
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uses Anything Grooves |
Carrara 6 or better tipMany of these tutorials were written before the scene scaling functionality was added in Carrara 6. If the tutorial does not mention
it, assume the scene should be a small scale scene. If you would like to build the scene as a medium or large you will need to adjust any size attributes listed.
Sample shaders and textures below to be used with Anything Grooves. |
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Flagstone
Use this texture for Anything Grooves to
build a flagstone floor. Includes two browser files and a five JPGs.
To use, follow these directions:
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- Download and decompress the files. Use the Add folder button on
Carrara's Browser tray to add the folder where you decompress the
files.
- Select File|New to create a new scene. Switch to Master Shaders in
the Sequencer tray.
- Drag the two shaders from the Browser tray to the Master Shaders
list in the Sequencer tray.
- Select Insert|Anything Grooves. In the Anything Grooves UI, set Master
Shader to Flagstone AGr, turn on Adaptive Mesh, Smooth
Angle to 60 degrees, and change U and V samples to
512.
- Flip back to the Assemble room and drag the Flagstone shader onto the
new Anything Grooves object.
- Arrange and render, you're done!
The shader and Anything Grooves shader are tileable, so duplicate and
arrange the AG objects to make a bigger floor.
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Corrugated Steel
Use this texture for Anything Grooves to
build a tileable corrugated steel panel. Includes two browser files.
To use, follow these directions:
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- Download and decompress the files. Use the Add folder button on
Carrara's Browser tray to add the folder where you decompress the
files.
- Select File|New to create a new scene. Switch to Master Shaders in
the Sequencer tray.
- Drag the two shaders from the Browser tray to the Master Shaders
list in the Sequencer tray.
- Select Insert|Anything Grooves. In the Anything Grooves UI, set Master
Shader to AGr Corrugated Steel, change U Samples to 1, V samples
to 512, and High to 1".
- Flip back to the Assemble room and drag the Corrugated Steel shader
onto the new Anything Grooves object.
- Arrange and render, you're done!
The shader and Anything Grooves shader are tileable, so duplicate and
arrange the AG objects to make a bigger panel.
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Shingle roof
Use this texture for Anything Grooves to provide an excellent base for
a shingle roof. Includes two browser files and a JPG.
To use, follow these directions:
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- Download and decompress the files. Use the Add folder button on
Carrara's Browser tray to add the folder where you decompress the
files.
- Select File|New to create a new scene. Switch to Master Shaders in
the Sequencer tray.
- Drag the two shaders from the Browser tray to the Master Shaders
list in the Sequencer tray.
- Select Insert|Anything Grooves. In the Anything Grooves UI, set Master
Shader to AGr Shingle, change U and V samples to
512, and turn on Adaptive Mesh.
- Flip back to the Assemble room and drag the Shingle shader onto the
new Anything Grooves object.
- Arrange and render, you're done!
The shader and Anything Grooves shader are tileable, so duplicate and
arrange the AG objects to make a bigger roof.
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